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Ar Nerf Gun: The nerf fortnight ARL, this Blaster made by nerf, remains modeled after a real fortnight gun, I don’t personally play the video game, but it’s supposed to model after something in that game. I don’t do fortnight, but I do nerf, so this one’s a semi-auto flywheel power blaster that’s battery-operated and shoots regular nerve darts. It takes regular nerf magazines, even though the included one’s a little weird, so it’s a fun package.

Review Ar Nerf Gun

Let’s get into the review. Included is the Blaster itself magazine darts in the instructions. This Blaster requires four double alkaline batteries external overview of the Blaster starting up at the front. It Blaster does not have a Strike attachment nozzle, so you cannot put it on other barrel extensions, but it’s a pretty cool muzzle, in my opinion. Above the muzzle is the front flip. Up sight, you can flip that down if you don’t need it, which corresponds with the rear sight.

Most Sight Picture it Provides

Which also flips down a sight picture it provides is a little bizarre. It’s super vague. It’s pretty accurate or well designed for nerf because Nerf darts aren’t that accurate, but it’s new. Most nerf sights are a little more precise than this, so you know it’s a little different. I don’t use the sights in my nerf guns anyways.

I like to look down the top tack rail along the side, so not a big deal to me. I’ll keep them flipped out running along the top is a standard in tactical strike rail no attachments remain included with the Blaster, but this is a standard rail, so you can put on any other nerf attachments that you already own on the left side of the shell over here is the battery tray.

I previously showed you how to install the Blaster runs on four double alkaline batteries. Behind that is the access door to open that up. You can use your finger and slide it open, which allows you to get your finger in there to clear out any jammed or crummy darts. I do not have any jams or malfunctions through my testing procedure, which is pretty rigorous but has built so many semi-auto-like stripes now that they’d rarely mess it up.

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The Access Door is the Magazine

The access door is the magazine itself. To get the magazine out, you can press the switch here. Yeah, the magazine release is inside the trigger guard. It’s on the center line. So it’s in pedestrian, so the left-handed shooter could use this Blaster the same way a right-handed shooter could, but it’s a little weird. I wouldn’t say I like anything else being in the trigger guard except the trigger.

That’s me, but you can push that with your firing finger like that to take out the magazine. The included magazine holds ten nerf e leak darts, and it loads like the run banana mag like the original modulus magazine at the top of the mouth.

Blaster Can take Normal Nerf

Blaster Can take Normal Nerf

The magazine right here is just like an in-strike magazine that’s identical. That’s why this Blaster can take normal nerf mags. It’s just from here down that looks super weird and disproportionate to a normal nerf magazine, so it looks goofy, but you can use this in other blasters, and more importantly. For example, you can use regular magazines in this fortnight-blaster magazine.

Well, it is pretty normal—no comments on that behind. The magazine release right here is the primary trigger you pull. The trigger wants to fire. It is a semi-auto mechanically operated trigger mechanism similar to a strife beam. Below the primary trigger is the Reb trigger, a flywheel power blaster.

Of course, you want to rev up for a few seconds before you start pulling the main trigger now to the grip. The element I most often complain about is my reviews. It is a smaller than normal grip, but it’s not uncomfortable, especially with the Blaster’s incredibly lightweight.

It’s deceivingly lightweight. It looks like it should be much heavier, so the smaller grip doesn’t hurt much because you’re not fleeing around much weight. It doesn’t have to be that organ Amish the grip isn’t designed perfectly, especially for an adult hand, but it’s not uncomfortable.

What does AR mean in Nerf?

It’s not cramping, which is surprising because the appearance doesn’t look particularly comfortable. Still, after I tested the procedure, I didn’t notice, which is not that comment for grips so small but functional now to the stock. It is a stationary stock. It’s not adjustable collapsible removable. It just sits there and looks pretty. I think it looks pretty cool. The length of the stock is pretty short, especially for me as an adult.

But it’s sort of like a retaliate err, which is a pretty short stock. I didn’t find myself shouldering this one during usage. I kind of discipline fired from the hip because it didn’t feel natural to shoulder it, but overall organ ahhmm accessor prising comfortable I was not expecting to enjoy using this Blaster.

Still, the lightweight body makes it much easier to handle, even if it’s not economically perfect. Without all that extra weight of the Blaster digging into your hands, the ergonomics are a little less important, so really nothing to gripe about.

It’s not for everyone, and the proportions are goofy, but that’s just for tonight. Even this rail remains tapered upward. Well, now that I saw that, I couldn’t unsee it. Usually, rails are parallel to the barrel for a very good reason. This rail is awkward, and you can pair it flat that’s funny.

So that’s an external overview of the fortnight ARL begins operation, just like any other semi-auto flywheel power blaster. You put in batteries, in darts, put the magazine in, you hold down the red trigger, and you’re pew. Let’s see afire operating this fortnight blaster went pretty much as expected.

A Fun Blaster

It’s a fun blaster to use. It’s like strife, modulus, or any flywheel-powered semi-auto Blaster. That nerf creates trigger mechanism is smooth. The magazine feeds in and out just fine. I did not have any jams and our functions through my testing procedure. So reliable, you know it does what it’s supposed to do. I put this Blaster up in my clock to compare to others.

I achieved an average velocity of feet per second, a hair under that  FPS par we should expect from most elite blasters on the market, but it’s not substantially under. So I wouldn’t worry about getting outgunned or anything.

FPS isn’t a deal-breaker, so firing analysis performance is a little under par but not by a whole lot, and I did not have any GMs and malfunctions. And ergonomically, there’s nothing that’s jutting out, like a red flag or for performance.

So here is no objective reason not to purchase this Blaster if it looks like something that you want now to my personal opinion, overall I enjoyed using a blaster because I like to strife, and this is, you know, a modified stripe effectively it’s like a big modulus really, and it’s right in my wheelhouse.

I love flywheel semi-auto blasters, and this is no exception. It was a fun blaster. That existence said it’s not an exceptional blaster. No performance feature on here’s not on any other nerf Blaster.

Conclusion:

So if you’re exclusively a nerf, err, and you don’t care about fortnight like me, there’s no good reason to purchase this Blaster unless you like the form factor in the quirky lines like this tapered rail. It looks a little goofy, and I like the animated like in real life appearance of it’s snazzy, but it’s also dollars for you know a stripe which you could buy for $ I believe so not for everyone.

But there’s no objective reason not to buy it if you like the appearance, and you want another strife you know to go for it so beyond that my purchase recommendation is if you want it to check it out if not buy strife it’s the same thing than smaller, so that’s my review on the fortnight ARL.

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